monstermanual4ed - 68

DEVOURER
WHEN A RAVING MURDERER DIES, his soul passes into the Shadowfell. There it might gather flesh again to continue its lethal ways, becoming a devourer. Without conscience, a devourer exists only to slay and consume the living.

VISCERA DEVOURER
THIS DEVOURER WRAPS ITS DROOLING INTESTINES around nearby foes. The gnashing mouths that tip its viscera latch onto flesh, allowing the creature to drain the life from its captives. Once its victims are dead, the creature hungrily devours their innards.

Viscera Devourer

Level 12 Controller

SPIRIT DEVOURER
THIS CADAVEROUS CREATURE TRAPS THE SPIRIT of a living humanoid inside its ribcage. This spirit manifests as a small, emaciated effigy of the trapped creature that thrashes in agony as the spirit devourer uses it for unholy fuel.

Spirit Devourer

Level 11 Elite Soldier

Large shadow humanoid (undead) XP 1,200 Initiative +8 Senses Perception +10; darkvision HP 224; Bloodied 112 AC 27; Fortitude 25, Reflex 21, Will 26; see also spirit ward Immune disease, poison; Resist 15 necrotic; Vulnerable 5 radiant (whenever the devourer takes radiant damage, its trapped enemy gets a saving throw to escape) Saving Throws +2 Speed 6 Action Points 1 m Claw (standard; at-will) Reach 2; +17 vs. AC; 2d6 + 5 damage. R Trap Spirit (standard; at-will) ✦ Necrotic Ranged 5; targets a living humanoid; +15 vs. Fortitude; 1d8 + 7 necrotic damage, and the target is trapped (save ends). The trapped creature is removed from play and can take no actions. If it succeeds on a saving throw, it escapes and appears in an unoccupied space of its choice adjacent to the spirit devourer. A trapped creature escapes automatically when the spirit devourer is destroyed. Only one creature can be trapped at a time. C Spirit Rupture (standard, usable only after the spirit devourer uses devour spirit and only on the same turn; at-will) ✦ Fear, Necrotic Close burst 1; +15 vs. Will; 2d8 + 7 necrotic damage, and the target is immobilized until the end of the spirit devourer’s next turn. Miss: Half damage, and the target is not immobilized. Devour Spirit (minor; at-will) ✦ Healing , Necrotic The spirit devourer deals 10 necrotic damage to a creature it has trapped (see trap spirit). The spirit devourer either regains 10 hit points or uses spirit rupture. A creature killed by this power can’t be returned to life with a Raise Dead ritual. Spirit Ward The spirit devourer gains a +2 bonus to all defenses while it has a creature trapped (see trap spirit). Alignment Evil L anguages Common Skills Stealth +11 Str 20 (+10) Dex 12 (+6) Wis 11 (+5) Con 16 (+8) Int 16 (+8) Cha 24 (+12)

Medium shadow humanoid (undead) XP 700 Initiative +8 Senses Perception +10; darkvision HP 124; Bloodied 63 AC 28; Fortitude 26, Reflex 23, Will 24; see also visceral ward Immune disease, poison; Resist 15 necrotic; Vulnerable 5 radiant Speed 6 m Claw (standard; at-will) +16 vs. AC; 1d10 + 4 damage. M Hungry Viscera (minor; at-will) +16 vs. AC; the creature wraps a viscera tendril around the target; 1d4 + 5 damage, and the target is grabbed (until escape). A viscera devourer has four tendrils and can grab up to four creatures, or multiple tendrils can grab a single target (the target takes a –2 penalty to escape checks per additional tendril grabbing it). Devour Viscera (minor 1/round; at-will) ✦ Healing , Necrotic The viscera devourer draws life energy from every living target it has grabbed. A grabbed target takes 5 necrotic damage per viscera tendril grabbing it, and the viscera devourer regains the same amount of hit points. Visceral Ward The viscera devourer gains a +2 bonus to all defenses while it is grabbing one or more creatures. Alignment Evil L anguages Common Skills Stealth +13 Str 18 (+10) Dex 15 (+8) Wis 9 (+5) Con 20 (+11) Int 12 (+7) Cha 17 (+9)

Viscera Devourer Tactics
This creature trades standard actions and move actions for minor actions, using hungry viscera up to three times in a round. If it has only one opponent in reach, it tries to wrap all four of its viscera tendrils around the one target. If it has multiple targets, it tries to grab as many of them as possible. When the creature is bloodied, it uses devour viscera to regain hit points.

SOULSPIKE DEVOURER
WHEN A SOULSPIKE DEVOURER SLAYS A CREATURE, the victim’s body vanishes, and its apparition appears impaled on one of the devourer’s spikes. The soulspike devourer feeds on these spirits, which howl in agony and disappear in a flash when finally consumed.

SOULSPIKED SURVIVORS
A soulspike devourer begins play with at least one spirit already impaled on its soulspikes. If this spirit escapes the devourer somehow, its body appears in a space adjacent to the creature. As the DM, you can use this soulspiked spirit as a story device: Perhaps the body belongs to an individual whom the PCs are searching for, or maybe it carries something of value. If healed or raised from the dead, this individual might stick around long enough to speak to the PCs, accompany them, or even betray them (as appropriate).

Spirit Devourer Tactics
A spirit devourer uses t rap spirit, t hen devour spirit to deal damage to the trapped creature, and then uses the energy it devours to heal itself or use spirit r upture. If at any point the trapped spirit escapes, the spirit devourer uses t rap spirit again.

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3/14/08 7:50:52 AM

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