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THE MOVEMENT PHASE
Although the Movement phase is the easiest to perform, it’s probably the most tactically important. Getting models into the right position on the battlefield is often the key to victory. For the time being we’ll just explain how squads of infantry move, as they are by far the most common units in the game. Vehicles, jump infantry, bikes and certain other units move in different ways to represent their greater mobility, and these will be discussed in detail later.
In his turn, a player may move any of his units – all of them if he wishes – up to their maximum movement distance. Once a unit has completed all of its movement, the player selects another unit and moves that one, and so on, until the player has moved all of the units he wishes to move. Note that a player doesn’t have to move all (or indeed any) of his units. A unit that doesn’t move is often more effective at shooting, as we will explain later in the rules. Once you have started moving a unit, you must finish its move before you start to move another unit. You may not go back and change the move already made by a previous unit.

RANDOM AND COMPULSORY MOVEMENT
Sometimes, a unit may have to move a random distance instead of the usual 6" or be forced to move in a certain way (directly towards the closest enemy, for example). Such situations are discussed later.

TURNING AND FACING
As you move the models in a unit, they can turn to face in any direction, without affecting the distance they are able to cover. Infantry models can also be turned to face their targets in the Shooting phase, so don’t worry about which way they are pointing at the end of their Movement phase (although dramatically facing off against their foes is traditional).

MOVING AND CLOSE COMBAT
Units already locked in close combat with the enemy may not move during the Movement phase.

MOVEMENT DISTANCE
Infantry move up to six inches (6") in the Movement phase. This represents most creatures moving at a reasonable pace but stopping several times to scan the surrounding landscape for enemies, communicate with their commanders, etc. Even warriors who are moving in a part of the battlefield where no enemies are apparent can only move 6". This is because your units lack your own god-like knowledge that there are no enemies around. It is perfectly fine to measure a unit’s move in one direction, and then change your mind and decide to move it somewhere else (even the opposite way entirely!) or decide not to move it at all.

MODELS IN THE WAY
A model may not move into or through the space occupied by another model (which is represented by its base or by its hull) or through a gap between friendly models that is smaller than its own base (or hull) size. A model cannot move so that it touches an enemy model during the Movement and Shooting phases – this is only possible in an assault during the Assault phase. To keep this distinction clear, a model may not move within 1" of an enemy model unless assaulting.

DIFFERENT MOVEMENT DISTANCES IN A UNIT
All of the models in a unit move at the speed of the slowest model.

THE RULES SECTION: THE MOVEMENT PHASE

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Strany: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123,